//----------------------------------------------------------//
// Defines for Vertex Shaders that are common to all Fx     //
// Note : is is recommended to start from the highest bits  //
// because dynamic defines used lower bits                  //
//----------------------------------------------------------//

USE_INSTANCING      0x800000000000;
USE_RLI1            0x400000000000;
USE_RLI2            0x200000000000;
USE_GEOM0           0x100000000000;
USE_GEOM1           0x080000000000;
USE_GEOM2           0x040000000000;
USE_INSTCOLOR       0x020000000000;
USE_RLIPAINT        0x010000000000;